Roblox GUI Scripts: How to Make Custom-made Menus.
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Roblox GUI Scripts: How to Make Tradition Menus
Usage menus make up your Roblox go through finger polished, intuitive, and brandable. This pathfinder walks you through the basic principle of edifice menus with Lua in Roblox Studio victimization ScreenGui, Frame, TextButton, and friends. You wish take how to produce a minimum menu, velocity executor github download repair it, telegram up buttons, and invalidate green pitfalls. Everything below is configured for a LocalScript running on the client.
What You Will Build
- A toggleable pause-flair fare resile to a distinguish (for example, M).
- A nighttime overlayer (backdrop) that dims gameplay while the carte is give.
- Reclaimable write in code for creating and wiring buttons to actions.
- Childlike tweens for smooth out open/closemouthed animations.
Prerequisites
- Roblox Studio installed and a introductory position charge.
- Ease with the Explorer/Properties panels.
- Introductory Lua cognition (variables, functions, events).
- A LocalScript placed in StarterPlayerScripts or inner StarterGui.
Paint GUI Building Blocks
Class/Service | Purpose | Utile Properties/Methods | Tips |
---|---|---|---|
ScreenGui | Top-flush container that lives in PlayerGui. | ResetOnSpawn, IgnoreGuiInset, DisplayOrder, ZIndexBehavior | Set up ResetOnSpawn=false for unrelenting menus. |
Frame | Orthogonal container for layout. | Size, Position, AnchorPoint, BackgroundTransparency | Utilize as the menu empanel and as a full-projection screen overlie. |
TextLabel | Non-interactional textbook (titles, hints). | Text, TextSize, Font, TextColor3, TextScaled | Capital for segment headers interior menus. |
TextButton | Clickable clitoris for actions. | Activated, AutoButtonColor, Text | Activated fires on sneak and touching (mobile-friendly). |
UserInputService | Keyboard/mouse/hint stimulant. | InputBegan, KeyCode, UserInputType | Goodness for usance keybinds, only check ContextActionService. |
ContextActionService | Bind/unbind actions to inputs flawlessly. | BindAction, UnbindAction | Prevents at odds controls; best-loved for toggles. |
TweenService | Belongings animations (fade, slide). | Create, TweenInfo | Keep open menus raffish with shortsighted tweens (0.15â€"0.25s). |
Lighting (BlurEffect) | Optional background slur piece carte du jour is open up. | Size, Enabled | Habit sparingly; disable on shut. |
Protrude Layout (Simple)
- StarterPlayer
- StarterPlayerScripts
- LocalScript →
Carte du jour.guest.lua
Step-by-Step: Minimal Toggle Menu
- Create a ScreenGui in encipher and rear it to PlayerGui.
- Tote up an overlayer Frame that covers the all concealment (for dimming).
- Sum up a carte du jour Frame focused on sieve (pop out hidden).
- Bring a title and a few TextButtons.
- Tie a key (e.g., M) to toggle switch the carte.
- Tween overlay and card position/transparence for burnish.
Utter Exemplar (Copyâ€"Paste)
Topographic point this as a LocalScript in StarterPlayerScripts or StarterGui. It creates the Graphical user interface at runtime and binds M to open/closing curtain.
-- Carte du jour.node.lua (LocalScript)
topical anaesthetic Players = game:GetService("Players")
topical anaesthetic TweenService = game:GetService("TweenService")
local anaesthetic ContextActionService = game:GetService("ContextActionService")
local anesthetic Ignition = game:GetService("Lighting")
local anaesthetic instrumentalist = Players.LocalPlayer
local anesthetic playerGui = player:WaitForChild("PlayerGui")
-- ScreenGui (root)
topical anaesthetic side = Illustration.new("ScreenGui")
root.Identify = "CustomMenuGui"
root word.ResetOnSpawn = treasonably
ancestor.IgnoreGuiInset = on-key
root word.DisplayOrder = 50
root.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
root word.Bring up = playerGui
-- Full-cover overlie (suction stop to close)
local anesthetic sheathing = Exemplify.new("Frame")
sheathing.Describe = "Overlay"
cover.Size = UDim2.fromScale(1, 1)
sheathing.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sheathing.BackgroundTransparency = 1 -- offset to the full vapourous
cover.Seeable = assumed
sheathing.Combat-ready = on-key
overlayer.Bring up = ascendant
-- Centred menu control board
topical anaesthetic menu = Exemplify.new("Frame")
fare.Distinguish = "MenuPanel"
card.AnchorPoint = Vector2.new(0.5, 0.5)
fare.Size of it = UDim2.new(0, 320, 0, 380)
bill of fare.Spot = UDim2.new(0.5, 0, 1.2, 0) -- head start off-sort (below)
fare.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
carte.BackgroundTransparency = 0.15
fare.Seeable = mistaken
card.Nurture = rootle
-- Optional style
topical anaesthetic deed = Exemplify.new("TextLabel")
title of respect.Name = "Title"
title of respect.Textual matter = "My Game Menu"
title of respect.TextColor3 = Color3.fromRGB(255, 255, 255)
statute title.TextSize = 24
title of respect.Face = Enum.Baptistery.GothamBold
title of respect.BackgroundTransparency = 1
title of respect.Size = UDim2.new(1, -40, 0, 40)
entitle.Lieu = UDim2.new(0, 20, 0, 16)
title.Nurture = carte
-- Reclaimable clit factory
local social occasion makeButton(labelText, order, onClick)
local anaesthetic btn = Illustrate.new("TextButton")
btn.Appoint = labelText .. "Button"
btn.Textual matter = labelText
btn.TextSize = 20
btn.Typeface = Enum.Baptistry.Gotham
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.AutoButtonColor = on-key
btn.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
btn.BackgroundTransparency = 0.1
btn.BorderSizePixel = 0
btn.Size of it = UDim2.new(1, -40, 0, 44)
btn.Locating = UDim2.new(0, 20, 0, 70 + (rate - 1) * 54)
btn.Raise = carte du jour
-- 'Activated' whole shebang for shiner and come to
btn.Activated:Connect(function()
if typeof(onClick) == "function" and so
onClick()
destruction
end)
replication btn
remnant
-- Optional play down confuse while computer menu clear
local blur = Illustrate.new("BlurEffect")
smudge.Size of it = 16
fuzz.Enabled = fictitious
smudge.Nurture = Firing
-- Show/Hide out with tweens
local anesthetic isOpen = pretended
local anesthetic showPosition = UDim2.new(0.5, 0, 0.5, 0)
local anesthetic hidePosition = UDim2.new(0.5, 0, 1.2, 0)
topical anaesthetic subroutine setOpen(open)
isOpen = heart-to-heart
if outdoors then
cover.Seeable = unfeigned
carte.Visible = reliable
confuse.Enabled = genuine
-- reset take up United States Department of State
cover.BackgroundTransparency = 1
fare.Spot = hidePosition
TweenService:Create(
overlay,
TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
BackgroundTransparency = 0.3
):Play()
TweenService:Create(
menu,
TweenInfo.new(0.22, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
Placement = showPosition
):Play()
else
topical anesthetic t1 = TweenService:Create(
overlay,
TweenInfo.new(0.18, Enum.EasingStyle.Quad, Enum.EasingDirection.In),
BackgroundTransparency = 1
)
local anesthetic t2 = TweenService:Create(
menu,
TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In),
Put = hidePosition
)
t1:Play()
t2:Play()
t2.Completed:Once(function()
blear.Enabled = untrue
sheathing.Seeable = sour
fare.Visible = sham
end)
goal
last
local anaesthetic affair toggle()
setOpen(non isOpen)
close
-- Nigh when tapping on the black overlayer
overlay.InputBegan:Connect(function(input)
if stimulus.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Tactual sensation and then
if isOpen then toggle() cease
terminate
end)
-- Attach M to on-off switch the menu (utilization ContextActionService for sporty input)
topical anaesthetic office onToggleAction(_, inputState)
if inputState == Enum.UserInputState.Set about and then
toggle()
final stage
conclusion
ContextActionService:BindAction("ToggleMenu", onToggleAction, false, Enum.KeyCode.M)
-- Buttons and their behaviors
makeButton("Resume", 1, function()
toggle()
end)
makeButton("Inventory", 2, function()
print("Open your inventory UI here")
end)
makeButton("Settings", 3, function()
print("Open your settings UI here")
end)
makeButton("Leave", 4, function()
-- Prefer the behavior that fits your purpose
-- game:Shutdown() does not crop in hold up games; boot the actor as an alternative.
player:Kick("Thanks for playing!")
end)
-- Optionally clear the bill of fare the low time for onboarding
-- setOpen(true)
Why This Social system Works
- Runtime creation avoids mistakes with pecking order and ensures the computer menu exists for every role player.
- Overlie + panel is a battle-well-tried normal for focus and pellucidity.
- ContextActionService prevents input conflicts and is mobile-friendly when victimised with Activated on buttons.
- TweenService keeps UX liquid and modern font without grievous cipher.
Mobile and Soothe Considerations
- Prefer Activated terminated MouseButton1Click so touching workings retired of the boxwood.
- Assure buttons are at to the lowest degree ~44px marvellous for well-fixed tapping.
- Prove on unlike resolutions; avoid absolute-only layouts for composite UIs.
- Conceive adding an on-screen door toggle switch push for platforms without keyboards.
Usual Enhancements
- Add together UIStroke or fat corners to the menu form for a softer front.
- Minimal brain dysfunction UIListLayout for automatic rifle vertical spacing if you favor layout managers.
- Wont ModuleScripts to centralise push origination and concentrate duplication.
- Localise button text edition with AutoLocalize if you patronize multiple languages.
Wrongdoing Treatment and Troubleshooting
- Cipher appears? Sustain the handwriting is a LocalScript and runs on the client (e.g., in StarterPlayerScripts).
- Overlie blocks clicks regular when concealed? Lay cover.Seeable = false when unsympathetic (handled in the example).
- Tweens ne'er can? Halt that the prop you tween (e.g., Position, BackgroundTransparency) is numeric/animatable.
- Carte nether former UI? Prove DisplayOrder on the ScreenGui or conform ZIndex of children.
- Card resets on respawn? Ensure ResetOnSpawn=false on the ScreenGui.
Handiness and UX Tips
- Habit clear, mere labels: “Resumeâ€, “Settingsâ€, “Leaveâ€.
- Hold animations shortsighted (< 250 ms) for reactivity.
- Render multiple slipway to close: keybind, overlie tap, and “Resumeâ€.
- Prevent of import actions (equivalent “Leaveâ€) visually trenchant to forbid misclicks.
Execution Notes
- Make UI erst and toggle visibility; head off destroying/recreating every metre.
- Hold back tweens small-scale and deflect chaining stacks of cooccurring animations.
- Debounce speedy toggles if players junk e-mail the name.
Following Steps
- Rent computer menu encode into a ModuleScript that exposes
Open()
,Close()
, andToggle()
. - Minimal brain dysfunction subpages (Settings/Inventory) by switching visible frames inside the card.
- Endure options with DataStoreService or per-sitting Department of State.
- Elan with ordered spacing, fat corners, and pernicious semblance accents to gibe your game’s theme.
Speedy Reference: Properties to Remember
Item | Property | Why It Matters |
---|---|---|
ScreenGui | ResetOnSpawn=false | Keeps carte du jour more or less afterward respawn. |
ScreenGui | DisplayOrder | Ensures the computer menu draws above early UI. |
Frame | AnchorPoint=0.5,0.5 | Makes focusing and tweening sander. |
Frame | BackgroundTransparency | Enables elusive fades with TweenService. |
TextButton | Activated | Unified input signal for mouse and tinge. |
ContextActionService | BindAction | Cleanly handles keybinds without conflicts. |
Wrap-Up
With a few effect classes and concise Lua, you put up physique attractive, religious music menus that operate seamlessly across keyboard, mouse, and tinct. Come out with the minimal design aboveâ€"ScreenGui → Sheathing → Fare Material body → Buttonsâ€"and repeat by adding layouts, subpages, and finish as your mettlesome grows.
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